Connect in 10

Connect in 10 is a cardboard game for friends and family who want to bring back closer/stronger relationships and just have fun. Players come together for an exciting and fun-filled experience, reconnecting with their loved ones through this engaging game.

RESEARCH
DESIGN
PROTOTYPING
Team
Solo Project
Duration
Feb 2022 - March 2022
Crutches
New Problems

Why do people nowadays feel more disconnected with friends and family?

Contemporary Issues
Busy Lifestyle

Create a game that promotes direct engagement between players, helping to rebuild social skills lost during the pandemic.

Technology Overlap

Provide an entertaining alternative to digital games, encouraging children and families to step away from their screens.

Lack of Quality Time

Design a game that facilitates deeper connections between players, strengthening relationships through shared, interactive experiences.

Covid-19
Socia Distancing

Create a game that promotes direct engagement between players, helping to rebuild social skills lost during the pandemic.

Increased Reliance on Technology

Provide an entertaining alternative to digital games, encouraging children and families to step away from their screens.

Environmental Changes

Design a game that facilitates deeper connections between players, strengthening relationships through shared, interactive experiences.

Users

The target audience for Connect in 10 is 4 to 5-year-old children and school-aged children, who are lacking social experience because of the pandemic.

What pandemic has affected this age group?
Limited opportunities to develop essential social skills.
These limitations contributed to feelings of isolation and loneliness.
Family members often couldn't provide companionship due to work and other responsibilities.
demo
Design Intent

To encourages players to interact face-to-face, fostering deeper connections and creating a fun, engaging environment especially in the stressful pandemic period.

Encourage Social Interaction

Create a game that promotes direct engagement between players, helping to rebuild social skills lost during the pandemic.

Minimize Screen Time

Provide an entertaining alternative to digital games, encouraging children and families to step away from their screens.

Foster Stronger Bonds

Design a game that facilitates deeper connections between players, strengthening relationships through shared, interactive experiences.

Project Concept



Flower Stem Patterns

Connect in 10! features flower-shaped patterns, inspired by how players twist and stretch during the game, intertwining their limbs like flower stems, symbolizing growing connections.

Geometric Shapes

The flower patterns in Connect in 10! are built from simple geometric shapes that naturally appeal to young children. Research shows that kids are drawn to these basic shapes, as they are among the first forms they learn to recognize, enhancing engagement and curiosity.
Mechanism

What's in the Box?

Included Components:

1. Game Cards
number of items: 20 (each 4)
item dimensions L x W: 3.58”x 2.58”
2. Play Mat
number of items: 1
item dimensions L x W: 70”x 40”
Mechanism
demo
Design Process

01 Discover

Secondary Research:
Exploration of traditional games like Milk Caps and their evolution in different cultures.
Analysis of how physical games can help enhance family connections especially in the post-pandemic world.
Primary Research:
User Interviews - Conversations with target users (children and parents) about the need for non-digital games.
User Observation: Observe the use of technology and hot it reduces the depth of social interactions.
demo

02 Define

Pain Points Identification:
Design Intent:
Pain Points Identification
User Observation
demo

03 Develop

Brainstorming:
Explored various card shapes, patterns, and game setups to create an engaging visual language
Prototyping:
Low-Fidelity Prototyping: Paper and cardboard mockups
Iterative prototyping
User testing
User Testing:
User Interviews - Conversations with potential users (children and parents) about the need for non-digital games.
User Observation - Identified pain points in existing games regarding accessibility, portability, and social interaction.
demo

04 Deliver

Final Product:
Graphic/Visual Design
Analysis of how physical games can help enhance social connections in the post-pandemic world.
Documentation:
Design Process Documentation.
User Observation: Identified pain points in existing games regarding accessibility, portability, and social interaction.